timer to make it more clear when forceupdate happens if websocket not supported/working

merge-requests/208/head
fatchan 4 years ago
parent 0a7bad8ea0
commit b9bf3611f7
  1. 12
      gulp/res/js/live.js

@ -112,6 +112,7 @@ window.addEventListener('settingsReady', function(event) { //after domcontentloa
}
let interval = 5000;
let intervalStart;
forceUpdate = async () => {
updateButton.disabled = true;
clearTimeout(liveTimeout);
@ -124,10 +125,18 @@ window.addEventListener('settingsReady', function(event) { //after domcontentloa
updateButton.disabled = false;
}, 10000);
if (liveEnabled) {
intervalStart = Date.now();
liveTimeout = setTimeout(forceUpdate, interval);
}
}
setInterval(() => {
if (liveEnabled && intervalStart) {
const remaining = (interval - (Date.now() - intervalStart))/1000;
updateButton.value = `Update (${remaining.toFixed(0)}s)`;
}
}, 1000);
const enableLive = () => {
if (supportsWebSockets) {
updateButton.style.display = 'none';
@ -135,7 +144,7 @@ window.addEventListener('settingsReady', function(event) { //after domcontentloa
const room = `${roomParts[1]}-${roomParts[roomParts.length-1]}`;
socket = io({
transports: ['websocket'],
reconnectionAttempts: 5
reconnectionAttempts: 3
});
socket.on('connect', async () => {
console.log('socket connected');
@ -193,6 +202,7 @@ window.addEventListener('settingsReady', function(event) { //after domcontentloa
};
const disableLive = () => {
updateButton.value = 'Update';
updateButton.removeAttribute('style');
clearTimeout(liveTimeout);
if (socket && supportsWebSockets) {

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